
- #MCREATOR GUIDE MOD#
- #MCREATOR GUIDE FULL#
Upper half slabs would have the settings: 0, 0.5, 0, 1, 1, 1. Lower half slabs would have the settings: 0, 0, 0, 1, 0.5, 1 (min x, y, z, max x, y, z). The 3 min coordinates reside in the bottom corner of the block, while the 3 max coordinates reside in the top corner. X/Y/Z coord: these values determine the bounding box of your block (the black outline of your block, and the collision box if your block is collidable). #MCREATOR GUIDE FULL#
You should choose Solid for full cubes and Undefined for other block models. It's used for example by fences and walls to determine whether they should connect to the block, or by torches to tell if you can place them on the block.
Block face shape: describes the shape of all faces. Translucent: Partially transparent and the most resource heavy option (similar to ice)Įdits the physical bounds of the block with ranges between 0 and 1, and describes the shape of all faces. Cutout mipped: Like Cutout, but with mipmapping (for a good explanation of what mipmapping is, see this page). Cutout: Transparent without mipmapping (similar to glass). Solid: No transparency (similar to dirt, stone, etc.). Check this box if your block has transparency - Leave unchecked for a solid block, check it if your block is similar to leaves, glass, iron bars, etc. This is a feature that makes the block support transparency. Log rotation (X/Y/Z): Rotates the block like vanilla logs. D/U/N/S/W/E rotation: Rotates all sides based on the block face the block is clicked on. Y-axis rotation (S/W/N/E): Rotates only the sides based on the block face the block is clicked on. D/U/N/S/W/E rotation: Rotates all sides based on the way the player is facing. Y-axis rotation (S/W/N/E): Rotates only the sides based on the way the player is facing. There currently are six rotation settings you can choose from. This is a feature that you can make your block rotate based on the block face or player rotation and other ways.
You may also select the buttons for BCraft Cubik or Blender (respectively, as shown) to open an editor. Import 3D model: Select this button to open up the.Custom 3D model type: If you are importing a 3D model that you have created in BCraft Cubik or Blender, choose Obj model file you can also write a JSON file (see this page for more information) in which case, select the option for JSON model definition.It uses the bottom block for the texture. Cross model: A model that crosses over like flowers.Single texture: A full six-sided cube with only one texture.Built-in models: Choose Custom for a custom model.This is a feature to fine-tune the rendering of your block and is optional to use. Use the backslash with a comma after "\," it to prevent the comma to make a new entry.Use commas "," to separate entries to a new line.This adds a tooltip to the block when you hold your icon over the block in your inventory.Door: This will make behave like regular doors, and create both top and lower blocks.Trapdoor: Your block will behave like trap doors p, and will have the vanilla.
Leaves: Your block will behave like leaves, and will use some vanilla leave settings. Wall: Your block will behave like walls, and will use the vanilla wall models. Fence: Your block will behave like fences, and will use the vanilla fence models. Stairs: Your block will behave like stairs, and will use the vanilla stairs models. Default basic block: the block won't have any special behavior, and no parameters will be locked. Because of how they work, you won't be able to edit all the parameters of your block. It's used to create blocks with complex logic, such as stairs and fences. This option replaces the old TX blocks option. The green square represents the bottom of the block and is the only field required. The three other white squares represent the north, east, and south sides of the block (respectively). If you fill this in first, it will apply the texture to all the other sides (which is useful to prevent your block as showing up as the missing/purple-black texture). The blue square represents the west side of the block. The top white block represents the top of the block. #MCREATOR GUIDE MOD#
One way you can prevent your block name from being repeated is to put the mod type before your mod name, Example: BlockSteel or ItemEnderStick. Names must not be repeated! The end-user will not see this name, so name it something that you can identify. If you need help making it, go to Making a new Texture. You will need to make a texture either by an editing program such as Gimp or, or you can simply use the embedded editor. This tutorial will guide you through the whole process of making a new block in MCreator.